Tutor: Dr Huaxin Wei
Current designs heavily relied on a long list of manual configurations from the game settings, and they did not facilitate the switching of navigation modalities during gameplay. Players could only choose the interface with either minimal features that might impact the level of difficulty, or to select an interface with all the information (destinations, items, characters) that were considered as spoilers, since players might have wanted to explore by themselves instead.
To overcome the aforementioned issues, the project set the design vision to create a seamless, immersive experience in accessing map interfaces for players of different levels of gaming proficiency when in need to overcome storyfinding and wayfinding challenges.