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Huaxin Wei
PolyU Scholars Hub

Huaxin Wei

Associate Professor

Specialism Leader of Interaction Design

  • V902h
  • +852 2766 6841
  • huaxin.wei@polyu.edu.hk
  • Expertise: Interactive narrative, game design, game studies, human-computer interaction design

Biography

Huaxin Wei is an associate professor in the School of Design of The Hong Kong Polytechnic University where she teaches interaction design and game design. Her research centres on meaningful interactive experiences and investigates the ways they are enabled and the impacts they bring. The areas of her research interests include interactive digital narrative (IDN), game design and analysis, and human-computer interaction design. In IDN and games, she established a descriptive framework for systematic analysis of video game narratives and has been expanding the use of framework through case analyses in a series of publications related to games, game design, and interactive narrative (e.g., ICIDS conference). In interaction design, Huaxin recently started to look at design opportunities and methodology for tangible interaction design to facilitate digital memory practice and narrative experience. Some of her initial results have been published in the TEI (tangible, embedded and embodied interaction) conference.


At this moment, Huaxin is NOT recruiting any new PhD students except for those whose research interest and/or expertise hugely overlaps with hers (as shown in her publications).

Education and Academic Qualifications

  • PhD in Interactive Arts and Technology, Simon Fraser University, Canada
  • MSc in Computing Science, University of Alberta, Canada
  • BSc in Computer Science, Xi’an Shiyou University, China

Teaching Area

  • Game design
  • Interaction design: methods and process
  • User research and design evaluation

 

 

Research Outputs

Echeverri, Daniel, and Huaxin Wei. 2023. “Exploring the Experience with Tangible Interactive Narrative: Authoring and Evaluation of Letters to José.” Entertainment Computing 44 (2023): 100535. 

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Wei, Huaxin, and Teresa H. M. Leung. 2021. “Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games.” In The 16th International Conference on the Foundations of Digital Games (FDG 2021), Article 24, 1-9. New York: ACM. 

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Wei, Huaxin, Dianya Hua, Eli Blevis, and Zitao Zhang. 2019. "MemoryReel: A Purpose-designed Device for Recording Digitally Connected Special Moments for Later Recall and Reminiscence." In Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction (TEI '19). New York: ACM. 

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Wei, Huaxin, and Chaoguang Wang. 2017. “From Construction to Perception: Three Views of Level Design for Story-Driven Games.” Level Design: Processes and Experiences, edited by Christopher W. Totten, 53-78. New York: A K Peters/CRC Press. 

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Wei, Huaxin, Jim Bizzocchi, and Tom Calvert. 2010. "Time and Space in Digital Game Storytelling." International Journal of Computer Games Technology, 2010, Article ID 897217, 23 pages. 

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Projects

Reviving the Digital Past in the Age of Dematerialization: A Design Perspective on Technology-mediated Family Memory Experience. Funded by Hong Kong RGC General Research Fund 2022/23 Scheme. 01/2023 - 08/2025.


From Construction to Perception: Analyzing Narrative Perspective in Story-based Games. Funded by Hong Kong RGC General Research Fund 2019/20 Scheme. 01/2020 - 08/2021.

 

 

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