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Historically PolyU Design’s PhD programme commenced with a strong focus on digital design technology during the nineties. Since then, the programme has expanded into several directions, including social design, management, media design, universal design, as well as design studies, culminating in a diversity of research work, comprised out of a 50 strong student body of whom mostly conduct research on a part-time basis.

As set out under the initiatives, all PhD research is encouraged to link to the three distinct themes of Social Design, Design Economy and Design Making.

Over and above the mandatory requirements of completing 15 credits coursework, each PhD thesis has to produce an independently authored PhD thesis document as proof of the creation of new knowledge fields within the various domains of enquiry. In order to facilitate [a] research process, [b] independent thinking and [c] critical engagement the School of Design requires each PhD student to participate in biannual seminars organised in the format of a PhD Winter and Summer Schools.

PhD Seminars are doctoral seminars organised by PhD student’s committee and driven by their research interest and progress. Enabled by technology, we can now connect the global community on Zoom from wherever we are. The PhD Seminar Series 2020/21 has provided an unprecedented platform to engaged the following speakers on an interactive form of knowledge sharing and critiques.

 

 

Current PhD research:

NASKOVA, Julija Comparative studies of interactive systems that enhance user experience and marketing results on the cloud, with emphasis on Cross Cultural Differences Between China and the USA. 
PENG, Yixuan Ecological Conflicts in Chinese Megablock Urbanism - a Landscape Urbanism Approach.
NEL, Darren  A morphological exploration of urban spatial resilience: The case of Hong Kong and Tshwane.
SHAW, Chris  Identifying An Educational Framework To Develop Imaginative Thinking For Animation Students : An Asian Perspective.
JONES, Rhys Videogame Spectatorship and Secondary Fandom Value.
WEI, Xintong Design strategies of Urban Residential Area Based on Environmental Well-being in China.
EVANS, Susan
A Design Led Approach for Transformations in a Holistic Circular Economy.
WANG, Xue
A Framework of Protective Sustainable Design to Promote the Dissemination Effect of Chinese Shadow Puppetry on We-media Platforms with a Study Focus on Huaxian, Shaanxi Province 
CHAN, Hei
Constructing Social and Architecture: Asset Based Design as Socio-material Assemblage in Rural Community Development.
SHEN, Xin  Designing mHealth Applications for Eating Disorders: From an Intersectional Perspective.
LION, Giovanni Concept Formation in Computational Creativity: A Comparative Study of Algorithmic Approaches.
LUO, Jing Autonomous Design: As A Decolonizing Strategy.
DING, Jing Immersive Design for Safeguarding Heritage Crafts: A Design Framework to Present Craftsmanship in First Person Perspective.
WONG, Lionel Zhen Jie Approaches to applying Machine Learning (ML) to Facilitate Computational Fashion Design.
LUKENGE, Richard Kamya Towards Attaining Socially Inclusive Mobility in Developing Cities: Assessing Informal-Formal Continuum for Participatory Modelling Processes.
ENDEMANN, Henry Leonard Exploring Sustainable Urban Compactness in the Context of Mega-regionalization through Production Patterns - The Greater Bay Area in a Global Comparison.
HE, Rui Research Proposal of A Story Design Language to Drive Automatic Story Generation by Deep Learning.
DAS, Bharati Application of Disruptive Innovation in business strategies of companies: Exploring frameworks that link Value Creation with User Experience.
DU, Yunhe Research on the Design Strategies for Public Facilities in Rural Areas of China under the Countryside Endowment Pattern.
LI, Huanhuan Safe, Friendly, Flexible: 3D vision based intelligent human robot collaboration system design.
DU, Pengyu A Theoretical Model of Metaphorical Design on the Product Users’ Use Behaviours.
HE, Junda A study on interrelation between decision making and creativity in design thinking process : China design education perspective.
ZHENG, Bing Research on Theory and Practice of Synergistic Mechanism Based on Design-driven Brand.
MUNOZ PRIETO, Daniel Alejandro Experience design and immersive technology for the protection of physical and mental health: a cognitive, affective, and behavioral approach in the context of the construction industry.
HUANG, Shiming
Robot Cares about the Depression Human. Understand you as other humans does.
WEI, Xiaokang
Accurate 3D Human Head Reconstruction from Image.
CHIN, Ho Yun Grace  How might social media be used to destigmatize negative perception of mental health and encourage help-seeking behaviour in youths?
WU, Xiuxiu
Design innovation in design-centric SMEs How to developing strategies that can stimulate design innovation from intrinsic motivation and creative self-efficacy for SMEs designers in the Greater Bay Area (GBA) toward benefiting both SMEs owners and policymakers. 
LI, Yating
A Research on Design Thinking in Chinese Education.
XING, Pangrui
Designing Tangible Interactions among Connected Things.
LEE, Ching
Reterritorialising the hyper dense city from a perspectivist approach - A study of the complex fold between the ‘private’ and the ‘public’ in the context of Hong Kong.
DAS, Mohana
Post-occupancy Evaluation on long-term care homes for the elderly in a post-pandemic world in Hong Kong: Strategies for health smart homes and home-based consumer health technologies as a public health intervention for independent aging. 
ZHANG, Yaqi
From Co-design to environmental policy: an online offline integrated model to facilitate sustained recycling behavior.
LIU, Yu
Mapping the landscape ecology sustainability of Pearl River Delta with a Bayesian Belief Network Model.
GUI, Shun
Human-Robot Interaction Reinforcement Learning based on Facial Emotion Recognition.
ZHU, Yujie
AIoT-enabled Interactive Education and Training Approach for Assisting Rehabilitation.
BI, Xia
Positive Solitude: Rethinking public open space design in densely populated urban contexts — A Study in Hong Kong
LONG, Qiling
Public Inclusive Design in the Post Pandemic Era for the Visually Impaired, to Enhance Social Inclusion.
LIU, Zhuoman
A Correlative Statistical Shape Model of both Head Skin and Bone Surfaces for Ergonomic Headgear Design.
WAN, Jingyi
Dynamic Human Body Reconstruction from a Sparse Multi-view Video.
YANG, Zi
The Evolving Human Dimensions of Public Space from the Chinese Perspective: Directions for Inclusive Public Design.
CHAI, Kedong
Extended Reality, Human-Computer Interaction
CONG, Yangfan
An AI-Supported Human-Centred Design Framework for Co-Evolution Product Development
HE, Maoen
Environmental behavior design; human-AI integrated innovation; computer-aided design
KHALIL, Mohamed Ahmed Mohamed Abdellatif
Urban Sensory Experiences Through Linguistic Lenses: A Comparative Study of Urban Spaces in Hong Kong and Istanbul
LI, Jiaan
Human-computer Interaction, social computing, VR/AR, accessibility
WANG, Jiashen
User Research; Consumer Behavior; Experience Design; Media Storytelling
WANG, Mingming
Augmented Reality, Human-Computer Interaction, User Experience, Urban Design
WU, Lingyi
Human-computer interaction and ergonomics
WU, Yucheng
Research Title: Spatial Intervention for enhancing the social interaction in Long-term-care Facilities with People with Dementia: The development of A person-centred Participatory Design Mechanism
ZHANG, Haoran
Human-computer interaction design, user experience design, VR/AR
ZHANG, Keren
Title: Tangible Interaction and Facility Design for Urban Childhoods in the Public Space: A new Combination of Digital and Outdoor Activities with AI generative tools
ZHANG, Siyue
XR, Phygital, Hand-tracking, Spatial Design, Mobility, Cultural heritage
CHEN, Xingtong
Shared autonomous mobility system design
CHEN, Ziwei
Computer Graphics, Creative Media, Digital Human Design
CHEN, Ziyi
Digital transformation in financial service industry, Experience design, Service design, UX evaluation, FinTech, Artificial intelligence
DU, Qin
Establishing 3D Statistical Shape Model of Human Neck for Mass of Ergonomic Design
FANG, Le
Affective Computing, Human-Computer Interaction, AI
JIANG, Qian
Human Behavior, Immersive Technology, Exhibition, Embodied Experience
JIANG, Yijia
Public Design of Sports Culture, Healthy Lifestyle and Urban Renewal
LI, Jiaman
A Study of Community Development in Rural Museums in Southwest China Rural Museums; Anthropology; Public Space and Community;Southwest China
QIU, Yuyan
Design for the elderly, immersive technology
SHAH, Furqan Ali
Art and Design Innovation for Aging with Dementia
SHI, Xinyu
Facial attractiveness Social traits
WANG, Jiahao
The Role of Design in Achieving Product-Market Fit
WANG, Luqian
Design neurocognition; protocol analysis; design co-evolution; cross-disciplinary collaboration; design education; neuroimaging; functional Near-Infrared Spectroscopy (fNIRS)
WANG, Shuyun
Service design, product-service systems, digital innovation, user experience, social interaction
XU, Yue
HCI, AR, architecture design
ZHANG, Fan
Emotionally-Driven Design of Service Robots from a Social Innovation Perspective
ZOU, Jiayi
Social innovation, social design, participatory design, artificial intelligence design, and public design
LIU Xi
From Inclusion to Empowerment: A Design Learning Framework to Foster the Competencies and Development of Students with Special Educational Needs
FANG Cong
Enhancing Collective-Creativity: An AI-driven Collective Design Approach
YE Wanchun
Liquid Spatial Production: Inclusive Perspective of Creative Place-making for Urban Public Space
CHEN Luwei
Elderly Eyeglasses Personalization Design Study Based on Anthropometric and Visual Parameters
MAO Qian
Designing a wearable mobility-care ecosystem for older adults based on a symmetrical model
WANG Zhuo
Embodied Eco-preneuring: a first-person inquiry into alternative sustainable transition
WANG Can
A Study on the Social Robot Plant and its Effects on Young People’s Self-disclosure and Mental Health
WANG Yuxuan
Design and Evaluation of a kind of Educational Tangible Analog Computer System
ZHANG Jun
Designing Interfaces for Cognitive Cooperation in Human-Vehicle Team
LI Jiajuan
Enhancing Trust and Rapport in Human-Intelligent Agent Interactions for AIoT
ZHOU Yiwei
Co-design Tourism Experience with stakeholders for community rebuilding
ZHAO Zhen
Research on User Experience Design of Digital Health for the Aging Population: From an Embodied Cognition Perspective
ZHANG Huiyi
Decentralized System Design in community for Insect Farming, Family Kitchen Waste Recycling and Sustainable Future Food Production
LIU Mengru
Constructing a comprehensive experience model through applying sports user behavior profiles for facilitating basketball training of teenagers
YIN Ziyou
Challenges in Participatory Design Research: Tangible Design for Improving Intergenerational Connectedness
ZHAO Xinzhe
Designing and deploying augmented reality product to improve human subjective wellbeing: behavioural activation therapy
CHEN Junjian
Development of an FE-HNS model
LEUNG Hei Man
Gender-Based Violence in Game Modification Practice: Influence of Narrative and Game Design on Players’ Behaviours in the Virtual Environment
CHEN Youzhi
Embracing a Circular City: A Study on Sustainable Design Strategies of Street Furniture

 

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