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Supported by the Quality Education Fund (QEF) of the Education Bureau of Hong Kong, the Department has led and collaborated with three other Hong Kong universities on several Learning and Teaching projects. These initiatives aim to bring technology-enabled active learning pedagogies to support mathematics education in secondary schools and the tertiary sector.
Under these projects, a variety of active teaching pedagogies, mobile applications, and platforms have been developed, attracting over 100,000 international and local users (students and teachers) per month. These technologies not only facilitate student-driven learning, but also serve as platforms for knowledge sharing and dissemination.
An active-learning backchannel chat app employing machine learning for symbol and mathematics hand-writing recognition. Popular worldwide, it currently has over 100,000 users annually and was granted 4 international awards between 2020-22:
A game based learning platform with Machine Learning Hand Writing Recognition, Badaboom! supports images, word clouds, emoji, LaTeX equation editor, formulas and videos from YouTube and/or Vimeo embedded in question & answer choices. There is option to enter question and answer as a mathematical equation with LaTeX Output. There have been over 6,000 quizzes made and approximately 27,000 users per month internationally.
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